Cernelius
Cernelius
For consistency with how you place sea units, I would say that the process should always be to place the fighter directly on the carrier, instead of placing it on...
> For consistency with how you place sea units, I would say that the process should always be to place the fighter directly on the carrier, instead of placing it...
> I updated the OP to specify V2 rules instead of V1. The map is World At War. Ok, but, if we want to be precise, as said, this is...
All the above is merely a suggestion to change, in the OP >(with v2 rules) with something like >(with non-LHTR v2 rules) >(with basic v2 rules) >(with v2.0 rules)
@asvitkine Just tested it with the latest prerelease and I confirm. Actually, I'm surprised it got opened with the latest prerelease, given that I've the release in "Programs/TripleA" and the...
I found this weird too, and I agree that clicking the "Swap Sides" button is generally faster. Was this (having such units on both attack and defence instead of only...
> In 2.5, it would default to an arbitrary hostile player. I would rather leave it empty unless something better than a "first in some list" way of determining it...
As usual, this matter is disputable because these two widths are supposed to be the same, although TripleA does not enforce this limitation.
> > As usual, this matter is disputable because these two widths are supposed to be the same, although TripleA does not enforce this limitation. > > I am not...
> What should happen when a nation/faction has 2+ Capitals? What I remember it happens is that priority goes by listing (in the XML) amongst the ones currently owned by...