Cernelius
Cernelius
@RaiNova As much as it sounds easy to reproduce, I suppose it would be good to have a savegame. Since castles are capturable (infrastructure) units, I'm farly certain this is...
In the basic games, the only units which may be turned over to an ally are all "infrastructures". Also in the basic games, all immobile units are infrastructures (but not...
I think this behaviour deserves having a property which determines whether or not all movable units are turned over when the territory is. The default of such a property would...
> > @Cernelius I think this behaviour deserves having a property which determines whether or not all movable units are turned over when the territory is. The default of such...
>Could you please describe a situation, in which it is better not to turn non-infrastructure, non-moveable units over? Mostly, I don't like having options determining other things beside what they...
@RaiNova If you mean checking if the image is present to turn over the unit, I'm against having any game behaviour dependant on any skin, even the original. The added...
> > However, I'm more doutful on the matter of excepting transportable ones. > > Would you have a real example for me? Hardly any.
@asvitkine May you fix this? I think it is strongly related to what you are doing at https://github.com/triplea-game/triplea/pull/10617
> @Cernelius > > Please help me understand this scenario. How can Russia start a Combat Move in an enemy territory in Revised? Isn't the situation rather caused by editing...
> I agree with @panther2 here, I think the state in that save game, which I assume was created with Edit Mode, can't really happen regularly, so now we're talking...