Cernelius
Cernelius
To be clear, the centring should happen on the first phase of the turn during which phase the player has anything which it can do: it should not happen at...
> While I mostly agree with [@Cernelius](https://github.com/Cernelius), there are some "games/maps" which use endTurn/endTurnNoPU as their first step. GCD '41 does this to give the "player" their PUs at the...
> [@WCSumpton](https://github.com/WCSumpton) [@TheDog-GH](https://github.com/TheDog-GH) [@Cernelius](https://github.com/Cernelius) How about the more simple rule `always center when a human player's turn starts`? This way no checks on the actual step (combat, purchase, etc.) is...
> [@Cernelius](https://github.com/Cernelius) Then we would have to specify in technical terms what is means "the user has nothing to manage with that player". Could you do that for me? It...
@frigoref So you agreed with @WCSumpton about the endTurn/endTurnNoPU or just went for centring always at start turn regardless of the situation? I'm not a developer, so I'm not sure...
I'm not a developer, but I'm surprised that this issue has gone so long. What is needed (in my opinion) is **to have the visual centred every time something requires...
As usual, by "player" I mean the in-game players. Like Finns, Romanians and Thai are 3 players no matter if they are controlled by the same user (or the same...
> [@Cernelius](https://github.com/Cernelius) The problem is that whether something is possible to be done or not is evaluated at each step and they are rather independent from each other. The place...
I don't know if @BBlaza may have any ideas on how to do this? I'm really not a good reference for implementation because I'm not a developer to start with.
> for checking whether capitals exist Not sure what you mean by that, but what I was saying is that, for example if the player is "Germans", at least one...