Cernelius

Results 157 comments of Cernelius

To be clear, the centring should happen on the first phase of the turn during which phase the player has anything which it can do: it should not happen at...

> While I mostly agree with [@Cernelius](https://github.com/Cernelius), there are some "games/maps" which use endTurn/endTurnNoPU as their first step. GCD '41 does this to give the "player" their PUs at the...

> [@WCSumpton](https://github.com/WCSumpton) [@TheDog-GH](https://github.com/TheDog-GH) [@Cernelius](https://github.com/Cernelius) How about the more simple rule `always center when a human player's turn starts`? This way no checks on the actual step (combat, purchase, etc.) is...

> [@Cernelius](https://github.com/Cernelius) Then we would have to specify in technical terms what is means "the user has nothing to manage with that player". Could you do that for me? It...

@frigoref So you agreed with @WCSumpton about the endTurn/endTurnNoPU or just went for centring always at start turn regardless of the situation? I'm not a developer, so I'm not sure...

I'm not a developer, but I'm surprised that this issue has gone so long. What is needed (in my opinion) is **to have the visual centred every time something requires...

As usual, by "player" I mean the in-game players. Like Finns, Romanians and Thai are 3 players no matter if they are controlled by the same user (or the same...

> [@Cernelius](https://github.com/Cernelius) The problem is that whether something is possible to be done or not is evaluated at each step and they are rather independent from each other. The place...

I don't know if @BBlaza may have any ideas on how to do this? I'm really not a good reference for implementation because I'm not a developer to start with.

> for checking whether capitals exist Not sure what you mean by that, but what I was saying is that, for example if the player is "Germans", at least one...