Cernelius
Cernelius
> > * Ports - The current engine does not give any way to restrict the movement bonus to non-combat movement or only port-to-port movement. Instead I have them a...
> I checked and the infinite movement issue doesn't seem to exist. The engine correctly tracks how many spaces a unit has moved already and compares that against the units...
It was almost 10 years ago, so my recollection can be not that perfect. Maybe the issue was the following one. - You have three sea zones: A, B and...
For the basic rules-sets, I think this should be handled the same way as partial sea-borne retreat: if the game is v2 rules or less, you can retreat to a...
>Github won't let me attach the game file This is what you could have read upon creating the issue: >To zip and attach a save game: - save games will...
If you say that **something is incorrectly prohibited**, does that mean that thing 1. is prohibited in an incorrect way or 2. is prohibited while it should not be prohibited?...
So... Should this be removed from the "2.6 Release" project list?
And maybe removing "map tags" too?
Beside the cases in which units consume other units to be placed, I strongly disagree with placement restrictions on their own having anything to do with bid placement, even in...
> 2. Whether bigger Industries that require a larger territory value should be allowed here at all. This is a bit tricky, since I think this restriction should actually be...