Hugo Locurcio
Hugo Locurcio
For lightmap baking to work: - UV2 needs to be generated or manually authored for the terrain chunks. - Terrain needs to have its final shape *on the CPU* (that...
Editor plugins that add new panels to the editor are only usable from within the editor. Making the plugin usable in-game would require implementing a whole new interface from scratch...
Could you add comparison screenshots between the old and new shader?
Is this format standardized anywhere? Also, how do other engines handle text-based heightmap file formats? Using this format should be documented somewhere. Otherwise, the likelihood that anyone uses this feature...
Would it be possible to set points in the HeightmapShape to a really low height (e.g. `-10000`, but not `-INF` or `NAN`)? It would probably work well enough and make...
@ozzr Is this already supported in core Godot, or is this something you implemented in the engine code?
> Why not have that functionality in a general script and have all those tools that need it extend that script? It's the way I program dozens of NPCs, they...
@Valeryn4 Please don't bump issues without contributing significant new information. Use the :+1: reaction button on the first post instead.
Hacktoberfest hasn't started yet – it's only during October :slightly_smiling_face:
> And at a great distance, rendering artifacts appear. You need to increase the camera's **Near** property to make these artifacts less noticeable. Don't set it too high or objects...