Hugo Locurcio
Hugo Locurcio
@and3rson Please upload a [minimal reproduction project](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#provide-a-simple-example-project) to make this easier to troubleshoot. There's unfortunately no way we can fix this without a minimal reproduction project.
> Or should we disable it by default (and maybe add a "Strip Trailing Whitespace" instead that could be enabled by default). This option already exists, but it's disabled by...
Is there any tilemap converter in place yet? cc @qarmin
@mackenziedg @jgodfrey Which graphics card model and driver version are you using on the machine exhibiting the problem?
This seems to be a duplicate of https://github.com/godotengine/godot/issues/23208, but people are only reporting issues when using C# there.
Cross-posting my [comment](https://github.com/godotengine/godot/issues/23208#issuecomment-695780119) for reference: > I think the issue has more to do with using an external editor than C# in itself. > > A simple fix would be...
@AMOfficalGithub Not yet. https://github.com/godotengine/godot/pull/42416 needs to be merged for this to be fixed. Most modern IDEs reload modified files automatically. Therefore, saving the file implements this feature without having to...
Reopening because the feature isn't working as intended when an external editor is configured: https://github.com/godotengine/godot/pull/42416#issuecomment-846427354
> I get the same issue when creating a signal, godot does not auto generates the signal code in the external editor. but if I disconnect the signal, then disable...
> In conclusion, i think the best solution to this problem at the moment is to find a way for godot to have its external editor enabled and for every...