Hugo Locurcio
Hugo Locurcio
Bump :slightly_smiling_face: @ndee85 Are you interested in these changes? If so, I can probably rebase this.
I might look into creating a Flatpak of tev, but I don't know if the latest FreeDesktop SDK (21.08) can compile C++20 code.
> For Windows, I can just add .exe behind it, and it works, but for Mac, adding .app behind it does not work. Am I doing something wrong here? The...
> @Calinou Ah, so for MacOS binaries, the following applies: > OS Used to Export Resulting File for Mac Binary > Linux `.zip` > Windows `.zip` > MacOS `.dmg` Yes,...
Since there are only 32 [contributors](https://github.com/paullouisageneau/libdatachannel/graphs/contributors) as of writing (some of them who may not have copyrightable contributions), it may be a good idea to look into relicensing libdatachannel under...
> Did I set up something incorrectly? I don't see any differences with the addon on or off. To see the difference, try setting **Physics Fps** to a very low...
> Is this only for 3D or what? Yes, it's currently only for 3D. [2D physics interpolation is planned for Godot 3.6.](https://github.com/godotengine/godot/issues/64182)
@phantomdesvin Can you still reproduce this in [3.4 beta6](https://godotengine.org/article/dev-snapshot-godot-3-4-beta-6)? https://github.com/godotengine/godot/pull/48390 was merged in the `3.x` branch. You can also try enabling https://github.com/godotengine/godot/pull/48555 in 3.4 beta6.
I wouldn't rely on InterpolatedCamera as it was removed in the `master` branch already (i.e. what will become 4.0 in the future). Instead, you can write your own camera translation/rotation...
@abrasivetroop Can you reproduce this in any of the [3.5 betas and RCs](https://downloads.tuxfamily.org/godotengine/3.5/) to determine when the regression started? Also, please upload a [minimal reproduction project](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#provide-a-simple-example-project) to make this easier...