Feature Request - export a scene to be used in GLES2 projects
Is your feature request related to a problem? Please describe. The long known problem is that terrain plugin currently is useful only in GLES3 mode, while godot seems to favor GLES2 when it come to mobile and web games. This is a big loss that GLES2 cant enjoy the benefits of this nice terrain editor.
There is however a workaround, where terrain editor can be used in GLES3 mode to create and edit terrain, then static mesh data can be exported and manually applied to meshinstance node in GLES2 project along with shader material to texture it.
Describe the solution you'd like Since terrain plugin already can generate and export mesh data, and this mesh can be manually applied to meshinstance node with simplified shader material that texture it in GLES2 mode,
- it could be relatively easy to add a feature where terrain editor could export a scene crafted for GLES2 mode that could contain meshinstance node - with exported static terrain mesh and a shader material that texture it.
Describe alternatives you've considered It seems to be already possible to manually export mesh and use it as static terrain data for meshinstance node in GLES2 with material that texture it.
On an android device is very necessary!
@Valeryn4 Please don't bump issues without contributing significant new information. Use the :+1: reaction button on the first post instead.