Jacob Merrill

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now with geonodes there is soooo much potential, mixing logic nodes / eevee shaders / geometry nodes you can almost anything :D

it looks like to get the best perfs you need to use CTypes module and Cython

https://cai.tools.sap/blog/how-to-speed-up-python-with-c/ ``` Time Memory Used Python 47.30 s 3 177 024 ko Ctypes 0.45 s 795 084 ko Cython 0.42 s 792 976 ko CFFI 0.47 s 795 292 ko...

can this be brought up to current and merged into master @youle31 ?

@mysticfall - this seems more in your wheelhouse than anyone - care to respond to this when you have time?

I would suggest SCA logic bricks, or logic nodes to make the behaviors the most flexible long term. and defining multiple 'triggers' that execute this code. as well as permission...

Sure, how do we format it? (new pages or a new book or just edit in?) static mesh batching - could use documentation reinstancePhysicsMesh(mesh,object,unique) could use documented breaking thresholds for...

https://www.youtube.com/watch?v=DfZBjNQ-kXo https://www.youtube.com/watch?v=cUXQkSkzpqU

kdtree can return all elements inside a range https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/tr-2008-52.pdf >

blender devs would love it if this stuff went open source eh? On Mon, Sep 21, 2020 at 9:37 AM Konstantin Kharlamov < [email protected]> wrote: > ping > > —...