Jacob Merrill

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try 3.1x there was a fix by @hoogly Boogly for custom bone shape drawing

https://builder.blender.org/download/daily/

could shape recognition be used to process the 'game' avatars vision state and navigate the map visually? something like D* but using shape recognition and repeated trials? 'neural game ai'...

for stuff like stadia this could be amazing :D On Wed, Apr 29, 2020 at 11:16 AM Dmitry Chichkov wrote: > Doesn't seem like there is much interest in arrays...

test file - please what is your physics usage like ? - what are the physics shapes? [your sure your not adding 2 objects?] (having a object that is high...

will this be rolled in?

Ok so this is very powerful, and Builder = bge.types.KX_MeshBuilder.FromMesh() makes it very easy to use, However I think a "add mesh" (like ctrl + J in the viewport) -...

I have used this api quite a bit I think it's ready to merge, @lordloki @panzergame later we may want to think about a 'merge' meshes command that absorbs a...