GameEngineBook
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I would like to do a small section about a topic
for upbge I have
UI manager in overlay scene (manages healthbars, text overlays, etc)
KDTree based terrain editing
Runtime terrain generation
https://www.youtube.com/watch?v=38K0oXNeNIk
UPBGE breaking thresholds
pretty much anything you ask me to.
and can provide examples if needed.
Would you be able to provide most of the writing? I'd love to get some to do a full revision of the book and get some fresh content including UPBGE features.
Sure, how do we format it? (new pages or a new book or just edit in?)
static mesh batching - could use documentation
reinstancePhysicsMesh(mesh,object,unique) could use documented
breaking thresholds for rigid body joints is nice
spawn groups instance now work with physics constraints now I think (ragdolls)
using KD Tree or mathutils noise and BVHTree in Upbge is pretty handy
cube map reflection are nice
anything else you can think of?
I would try to work it into the the existing chapters (mesh batching > cha 5; reinstancePHysicsMesh > cha 6; etc). I'll need to start doing a full review of the text and clean it up as best as I could.
Feel free to submit a pull request at any time.