RadeonRays_SDK
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RadeonRays for collision detection between deformable objects
Hi, do you think this SDK could be applied in physically-based simulation to detect collisions between two deformable objects (aka softbodies)? More specifically:
- To intersect simple spheres instead of rays vs triangles wrapped in AABB tree
- To intersect one AABB vs another AABB
- Can the AABB tree of a deformable mesh be efficiently refitted on the GPU every frame (it does not have to be fully/partially rebuilt, just a bottom-up propagation of bounds size change)
Thanks!