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RadeonRays for collision detection between deformable objects

Open korzen opened this issue 4 years ago • 3 comments

Hi, do you think this SDK could be applied in physically-based simulation to detect collisions between two deformable objects (aka softbodies)? More specifically:

  1. To intersect simple spheres instead of rays vs triangles wrapped in AABB tree
  2. To intersect one AABB vs another AABB
  3. Can the AABB tree of a deformable mesh be efficiently refitted on the GPU every frame (it does not have to be fully/partially rebuilt, just a bottom-up propagation of bounds size change)

Thanks!

korzen avatar May 18 '20 15:05 korzen