BlackYps

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> Units undergoing a death animation should not have collision Says who? I haven't heard that this is a consensus at all. > This is already the case for land...

> From a gameplay perspective, it makes sense that if the unit has lost all of its HP it should no longer block projectiles and soak up more damage Not...

Okay, so you say wreckages blocking shots is impossible? I figure wrecks getting damaged happens only when projectiles hit the ground and the aoe covers the wreck? So the hitbox...

Yeah, I was about to write exactly that. It seems to be a thing for the balance team to decide.

We'll include this one as well because we now have more time for testing with the delayed release

Closing due to inactivity. Feel free to reopen it if you pick it up again.

I also agree that we should not keep functions around for unconfirmed hypotheticals

Note to self: When testing, check if the wording of the recall process can be improved to better convey that recalling is surrendering. One idea: "forfeit the game by recalling...

I'm not sure why I broke a seemingly unrelated test

I just realized something: The 1v1 rating gets adjusted for new players. So the client needs to know how this adjustment works, so it can calculate the adjusted rating of...