BlackYps
BlackYps
Please post some replay ids so we can investigate the issue
We already use global rating as a baseline to initialize the tmm ratings. That is why the first game you linked seemed to have this rating jump from 0 to...
> but that must be possible to determine during balancing? What I am getting at is that a high rated and a low rated player in the same game might...
I'm not sure if we are talking about the same thing. Do you mean the rating changes after a game or how people get selected for games?
the matchmaker already discourages matches where the ratings are spread out
Ignore the balance percent rating. This is the trueskill balance metric that is not accomodating for rating spread. It is not used by the matchmaker. For the matchmaker we use...
in theory yes, but not really worth the effort in my opinion. It would be pretty complicated to get the number from the server to the client to the replay....
When looking at the 3v3 ratings this game looks pretty reasonable. What exactly is your problem there? Of course the numbers add up less when you look at the global...
The matchmaking code is here: https://github.com/FAForever/server/blob/develop/server/matchmaker/algorithm/team_matchmaker.py Iirc the two teams get sorted by rating at some point, so the highest rated should be in opposing slots and then the next...
Yes, this is the correct variable, but good luck convincing the community that it should be lowered significantly because doing that would directly lead to an increase in wait times