BlackYps

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When I ran performance tests with artificial data the rating spread was mainly the determining factor for wait time. It is actually pretty easy to distribute multiple players in a...

Similarly it is way easier to mix players into comparable teams when you have four players in a team compared to only two. So while you are technically correct, it...

You can search the forums for discussions about it. At some point there was a thread active arguing for higher quality matches and at the some time different people argued...

Right now we seem to be at a point where both groups are roughly the same size, so we can't be too far from the optimum. And I have decided...

I imagine if the acu death was legit then the winning team wouldn't agree to the draw

Then it's probably good to discuss this on the forum. Form discord i gathered that many people have a different opinion, but we didn't discuss the reasons in detail

In the light of the connection problems it was suggested again that a diplomacy draw should unrank the game. I think this is a good idea as there is no...

Is anyone strongly opposed to this solution?

Yes. No, there is no protection against this

You need to ask our server admins for access. But I am not sure how having this info in Prometheus is supposed to help? The wait time calculations need to...