BlackYps

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I'm not sure if this is going in a direction that is helpful to address the root problem. In theory the changing of LOD levels should ideally be barely noticeable...

Sorry, this conversation stalled a bit. I'd say we should change much of how this whole function works. Instead of doing indirect changes to the mathematical formula, we should define...

@Basilisk3 do you intend to finish this? Otherwise I would pick it up

I posted what I think is the way forward here: https://github.com/FAForever/fa/pull/6906#issuecomment-3418753558 I don't think we need the category. Ideally we come up with a formula that gives us good results,...

While you are at it, I think this formula should be adjusted: `local weighted = 0.40 * sx + 0.2 * sy + 0.4 * sz`. It seems very unusual...

I read the whole conversation again, but it's a bit unclear what exactly the goal is. I figured you want to set the cutoff of the first lod level to...

I changed the function so it now allows setting explicit values for tree groups and single trees. The tree groups only use lod1 and lod3. This way you can spot...

I investigated some more and I am now convinced that my idea to show a different lod for groups and single trees is based on a misunderstanding when I was...

That's probably because of the terrain tesselation and unavoidable