BenevolusGoat
BenevolusGoat
This isn't what I described from my loose testing when you originally commented about this. Here's what I said: - Returned TargetIdx appears to be completely ignored unless you're in...
Oh and another extra bit: A bool for determining whether or not the player portrait should shake or not. Both the boss and nightmare anm2s have a separate layer just...
the costume="id" is added as of 21c940c
"noshake" attribute added in d636ad4 :3
Would it be possible for a familiar equivalent for those that have Weapons? Incubus, etc. They don't appear to just obey the forced head direction set on the player.
Noting that Wons here is referring to the melee knife hitsphere visible via debug 6, like Bone Club, Bag of Crafting, etc. Theres the EntityKnife for the hitsphere and then...
Wow this is old. Bumping because it's simple and would be neat
Bumping since I'm working on a thing that uses this function and the involvement of bone hearts so it would be nice to see this fixed
I have zero explanation for this but bone hearts suddenly trigger the callback for me now??? I did not switch to the Rep+ branch
Wait my apologies this is just due to CustomHealthAPI, it manually runs the callback