BenevolusGoat
BenevolusGoat
Callback for each of the 4 possible player HUDs being rendered. Would return the player it belongs to, the "index" (whether its top left, top right, bottom left, bottom right),...
Callbacks for when a new PocketItem is added to your inventory (card, pill, active item) and for when it's dropped. PRE callbacks could prevent it from being added/dropped if possible.
There's a Room:Get/SetFloorColor in RGON and a Room:SetWallColor in the vanilla API, but strangely no Room:GetWallColor() yet.
Simple. Make post versions of the backdrop render callbacks. Dunno why only a pre was made.
Two callbacks, each for adding/removing a costume. Would have the costume's CostumeDesc and the player it's being added to as arguments. Returning true on the PRE callbacks would prevent the...
Ideally to be used in tandem with HeadFrameDelay to force the head to settle in a certain direction. Especially useful for any custom attacks that require you to let go...
I was going to comment further on this in won's issue #323 , but I felt it would be worth putting in its own issue 1. We can grab the...
Would trigger when the player gets their PlayerType changed by any means, providing the player in question. PRE could provide the playertype they're turning into with the ability to cancel...
Returning a table that's just the target room index and dimension in of itself doesn't appear to do anything. Doing {TargetRoomIndex = X, Dimension = Y} (obviously replacing X and...