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Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP

Results 88 Groot issues
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Hi, When I try to open a fbl log replay, I get the error below and Groot crashes. I am not able to replay the logger. ```bash terminate called after...

bug

Hey, probably in the same spot as #52 . When I create a new subtree for the pallet, add just a label and include it into the editor, everything is...

bug

Thank you for your efforts and generosity, @facontidavide, and congrats!!! Are you going to release binaries on the main OS (Linux distributions, MacOsX, Windows* ...) for Groot? Compiling from the...

Blackboard variables in nodes highlight yellow when double clicked, which is nice for seeing everywhere that item appears in the tree. However, moving the canvas around via click and drag...

Hello, I am trying to get the real-time monitor to work. i saw a similar issue that suggests a zmq publisher. PublisherZMQ publisher_zmq(tree); do you have a complete example of...

Colors not updated when message number == 0.

enhancement

Hi, I am a novice using Behavior tree. And I found a big issues when using Groot. When I right-click to edit a node I wrote, the program will crash....

Hi, I started working with Groot recently, but I don't really understand how the workflow with [BehaviorTree.CPP](https://github.com/BehaviorTree/BehaviorTree.CPP) works. Let's say I deploy a BehaviorTree.CPP compliant package. This package generates a...

enhancement

Hello again, Like my name suggests i created another Segfault :) Using the current (non-release) version of Groot, the editor crashes anytime i try to edit the Conditions in the...

bug

Loading any *skills.json file, even the one in test_data folder from the github does not load any skill in the Groot editor. How it can be fixed?