Marko Pintera
Marko Pintera
Radio buttons are present in bsf (`GUIToggle` with a toggle group assigned). I do wish to port the docking/tabbing system to bsf eventually, but I don't have a timeline for...
These sort of errors do usually happen when shaders fail to load. Putting breakpoints in `GLSLGpuProgram::initialize()`, in places where it checks for compilation failure could help narrow down it. Or...
I'll update it if I get a moment to try compiling PhysX myself and see what the issues are.
There is no way to disable it at the moment.
It would be a handy thing to enable in CI, but I probably don't want to enable it for users by default, even in debug mode considering the introduced slowdown....
Interesting instruction set, haven't heard about it. Wonder if they made it non-experimental since. Also, adding a checked build sounds like a good solution.
Hi. Can you provide a use-case for this functionality?
Makes sense. Although I'd prefer this path is something we provide to `DynLib` from higher level systems when plugins are being loaded, rather than adding it under the hood. Not...
Sounds good. Personally I don't care about classes or interfaces - in fact right now I can't think of an engine that actually uses them. Therefore I'd be very happy...
Yep seems like it. As long as a specific register is translated to a specific binding, and that register name maps to the same binding in different shaders. It might...