godot_openxr
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When Trying to run the demo project got attached error

I have tried to follow the tutorial and it turns out that when deploying to quest 2, controllers were disabled.
That would suggest using the demo with an older version of the plugin. Try getting the latest pre-release from the releases page and see if that solves your issue
Just tried running the demo in Godot 3.5.1 and encountered the same problem as masudme09, no matter whether I use the latest openxr-plugin release (Godot OpenXR 1.3.0) or the latest pre-release (Automatic build for changeset b7dcedd)...
Any further ideas?
Cheers -- Torsten
To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in godot_openxr_1.3.0\addons\godot-openxr\bin\win64\) in the addons\godot-openxr\bin\win64 folder.
To fix this on Windows you need to download the precompiled binaries from here and place both DLLs from the zip file (found in
godot_openxr_1.3.0\addons\godot-openxr\bin\win64\) in theaddons\godot-openxr\bin\win64folder.
Thanks, I'll try this as soon as I'll find time to play around with Godot again. I'll also try to figure out if there's a similar fix for Linux.
Cheers -- Torsten