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Various smaller fixes for unitviewDetail.lua

Open Basilisk3 opened this issue 1 year ago • 0 comments

Description of the proposed changes

1. The Range and Reload stats should not be displayed for Teleport in and Kamikaze weapons, as they do not make sense here.

The old output for Teleport in weapons:

Teleport in (Teleport) (Manual Fire)
Damage: 100, Splash: 4, Range: 0 - 1, Reload: 1.$

The new output for Teleport in weapons:

Teleport in (Teleport) (Manual Fire)
Damage: 100, Splash: 4

2. Move the Teleport in weapons of Personal Teleporters to Upgrades, as this form of damage is only accessible via the enhancement after the initial gate-in.

3. Fix armor values being displayed in the wrong column. Now they are always displayed under (%of damage taken).

4. Clarify the number of available enhancements.

5. Change the color of the DamageType Overcharge to green; change the color of Kamikaze weapons to a deeper shade of red.

Additional context

Concerning the Teleport in damage: Technically Damage: 100 is wrong, it does 101 damage.

Checklist

  • [x] Changes are annotated, including comments where useful
  • [x] Changes are documented in the changelog for the next game version

Basilisk3 avatar Mar 25 '24 19:03 Basilisk3