BabylonNative icon indicating copy to clipboard operation
BabylonNative copied to clipboard

[GLTF] Validation Tests

Open CedricGuillemet opened this issue 4 years ago • 4 comments

BabylonJS list of validation tests here : https://github.com/BabylonJS/Babylon.js/blob/master/tests/validation/config.json

  • [x] GLTF Normals
  • [x] GLTF Animation Node
  • [x] GLTF Animation Node Misc
  • [x] GLTF Animation Skin (0)
  • [x] GLTF Animation Skin (1)
  • [x] GLTF Animation Skin Type
  • [x] GLTF Buffer Interleaved
  • [x] GLTF Material
  • [x] GLTF Material Alpha Blend
  • [x] GLTF Material Alpha Mask
  • [x] GLTF Material Double Sided (Front)
  • [x] GLTF Material Double Sided (Back)
  • [x] GLTF Material Metallic Roughness (0)
  • [x] GLTF Material Metallic Roughness (1)
  • [x] GLTF Material Mixed
  • [x] GLTF Material Specular Glossiness (0)
  • [x] GLTF Material Specular Glossiness (1)
  • [x] GLTF Mesh Primitive Attribute
  • [x] GLTF Mesh Primitive Mode (0)
  • [x] GLTF Mesh Primitive Mode (1)
  • [x] GLTF Mesh Primitive Vertex Color
  • [x] GLTF Mesh Primitives
  • [x] GLTF Mesh Primitives UV (0)
  • [x] GLTF Mesh Primitives UV (1)
  • [x] GLTF Node Attribute (0)
  • [x] GLTF Node Attribute (1)
  • [x] GLTF Node NegativeScale (0)
  • [x] GLTF Node NegativeScale (1)
  • [x] GLTF Texture Sampler (0)
  • [x] GLTF Texture Sampler (1)
  • [x] GLTF Sheen
  • [x] GLTF ClearCoat
  • [x] GLTF Alpha Blend
  • [ ] GLTF Buggy with Draco Mesh Compression
  • [ ] GLTF Buggy with Meshopt Compression
  • [x] GLTF BoomBox with Unlit Material
  • [x] GLTF Extension KHR_texture_transform
  • [ ] GLTF Extension KHR_materials_volume
  • [x] GLTF Extension KHR_materials_volume with attenuation
  • [x] GLTF Extension KHR_materials_specular
  • [x] GLTF Texture Linear Interpolation Test
  • [ ] GLTF Mesh Primitive Attribute Test
  • [x] GLTF Extension EXT_mesh_gpu_instancing
  • [x] GLTF Extension KHR_materials_variants
  • [x] GLTF ext MSFT_LOD
  • [x] Iridescence - [ ] GLTF Serializer with Negative World Matrix - [ ] GLTF Serializer with Negative World Matrix (Right Handed) - [ ] GLTF Serializer Skinning and Animation - [ ] GLTF Serializer Skinning and Animation (Right Handed) - [ ] GLTF Serializer Morph Target Animation - [ ] GLTF Serializer Morph Target Animation Group - [ ] GLTF Serializer KHR materials clearcoat

CedricGuillemet avatar Jun 23 '21 08:06 CedricGuillemet

4 tests added with this PR : https://github.com/BabylonJS/BabylonNative/pull/812

CedricGuillemet avatar Jun 23 '21 11:06 CedricGuillemet

4 more : https://github.com/BabylonJS/BabylonNative/pull/815

CedricGuillemet avatar Jun 25 '21 13:06 CedricGuillemet

5 more with #1231

CedricGuillemet avatar May 24 '23 16:05 CedricGuillemet

2 more tests with https://github.com/BabylonJS/BabylonNative/pull/1344

CedricGuillemet avatar Jan 23 '24 10:01 CedricGuillemet