Aurora.3
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The code for Aurorastation's new base, forked from Baystation12.
Since the start, we've had all the shuttles go into a bluespace zone when moving to another zlevel, but in-universe they're not actually doing that. They're all mostly sublight shuttles....
Added in hacked hypospray module for emagged standard mediborg, containing a variety of dangerous toxins, to replace the previous presumably interim system.  Changelog: Added in two lines of code...
I'm tying this hog down with no survivors. https://forums.aurorastation.org/topic/17552-the-drafting-of-the-contained-sprites-manifesto/
Records will now show gender identity instead of assigned sex at birth.
Ship guns! - The basic functionality is that every ship has at least four entry point landmarks. Projectiles entering the ship's z-level are then shot towards these landmarks from a...
this PR moves the residential lifts to deck 1, adds a residential stairwell to the central stairwell on deck 1, and remaps EVA. ## changes - moves the residential lifts...
  # WHAT: - auxiliary meeting room - has its own area and APC - is radiation shielded - has shutters for the windows - button to bolt the...
This pr add a traveling tajaran circus third party ship. It is a visitable away site with its own jobs and activities for the whole crew. Still waiting on some...
Adds deck helmets, which can be found in the loadout, and can be found in hanger techs lockers. These have very minor armor (also adds hazard vests to hanger tech...
The ones for third party shuttles plus the TCFL ERT ship in particular. They should automatically cycle and then open once a ship lands but as of now, the airlocks...