Aurora.3
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Aux meeting room
WHAT:
- auxiliary meeting room
- has its own area and APC
- is radiation shielded
- has shutters for the windows
- button to bolt the door closed
- door and buttons themselves do not have access requirements so anyone can use this
- everything else you can see in the images
- also tweaked the lounge in the middle to be bigger and have a 4 seat table
WHY:
- for CCIA, antag gimmicks, third party ghost roles, assistants, visitors, off-duty, all sorts of gimmicks - anything really, it's a meeting room and those have lots of possible uses
"BUT CCIA ALREADY USE THE BRIDGE CONFERENCE ROOM!"
- Yes, but it's very disruptive usually and can stagger the round's flow considerably. At lowpop it's not a huge issue, but at highpop gamemodes, it makes the whole bridge off-limits, as fights at the bridge hallway or outside can break the conference room's windows or doors, messing up the interview .
- See today's/yesterday's revolution round cj5-dBLy. The whole ship was pretty much in chaos, with loyalists and revs armed up to their teeth, CCIA straight up said in AOOC to avoid the bridge altogether and not take it as an objective to take or hold.
- And since CCIA apparently do not want to be doing their thing on the centcomm level, I feel a small meeting room like this would be a good alternative to the conference room for the CCIA, and a good addition overall as well.
!review
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Merge conflict since 10/7, re-open when ready