AssetRipper
AssetRipper copied to clipboard
GUI Application to work with engine assets, asset bundles, and serialized files
### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? GUI Version Windows x64 ### Which game...
### Describe the issue I found a script named `ConfigManager` is a static class without MonoBehaviour, which means it can not be used as component . But I found it...
Thanks for working on this project! I recently had to write a small script that uses AssetRipper, and noticed that most of the options are missing from the CLI. This...
Bumps [MessageBox.Avalonia](https://github.com/CreateLab/MessageBox.Avalonia) from 2.0.2 to 2.1.0. Commits See full diff in compare view [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter...
### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. ### Which release are you using? GUI Version Windows x64 ### Which Unity...
### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. ### Which release are you using? GUI Version Windows x64 ### Which game...
### Describe the new feature or enhancement Up until this point, AssetRipper has exclusively generated Unity projects. There is demand for a less Unity-focused output mode. I propose a `Primary...
### Describe the new feature or enhancement Currently, terrains are ignored in GLB model export. It would be beneficial for them to be included now that a GLB mesh exporter...
### Describe the new feature or enhancement As of now often meshes tend to start as combined after the ripper process often leading to issues like not being able to...
### Describe the new feature or enhancement This is mostly a feature gap I noticed with AssetStudio that I end up needing to do often and it has to do...