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GUI Application to work with engine assets, asset bundles, and serialized files

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### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...

bug

# Context Making GUIDs deterministic is infeasible, but many fileIDs can be made less random. In this case, prefabs can become more deterministic by hashing the hierarchy data. # Reduction...

export
prefab

### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...

bug

### Describe the new feature or enhancement (been proposed in discord before but I notice if it isn't on the GitHub it may get buried/forgotten) I extract a large set...

gui

Is there any way you can add this to your project for converting vulkan shaders to hlsl for unity? https://github.com/KhronosGroup/SPIRV-Cross

enhancement
export
shaders

## Context It would be desirable to support exporting assets as Json. * Json is easier than Yaml to use outside of Unity. * Yaml export could be refactored to...

export

# Context One of the things users complain about most is RAM usage. They want AssetRipper to be more efficient. Generally, there are certain asset types that users don't care...

import
gui

### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? GUI Version Windows x64 ### Which game...

enhancement
import

### Describe the new feature or enhancement Currently, a collection page can be quite long if it has a lot of assets. Dividing the assets into pages might be more...

gui

The UI could show a 3D preview for mesh assets.

gui
mesh