AssetRipper
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GUI Application to work with engine assets, asset bundles, and serialized files
### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...
# Context Making GUIDs deterministic is infeasible, but many fileIDs can be made less random. In this case, prefabs can become more deterministic by hashing the hierarchy data. # Reduction...
### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...
### Describe the new feature or enhancement (been proposed in discord before but I notice if it isn't on the GitHub it may get buried/forgotten) I extract a large set...
Is there any way you can add this to your project for converting vulkan shaders to hlsl for unity? https://github.com/KhronosGroup/SPIRV-Cross
## Context It would be desirable to support exporting assets as Json. * Json is easier than Yaml to use outside of Unity. * Yaml export could be refactored to...
# Context One of the things users complain about most is RAM usage. They want AssetRipper to be more efficient. Generally, there are certain asset types that users don't care...
### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? GUI Version Windows x64 ### Which game...
### Describe the new feature or enhancement Currently, a collection page can be quite long if it has a lot of assets. Dividing the assets into pages might be more...