AssetRipper
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GUI Application to work with engine assets, asset bundles, and serialized files
### Describe the issue I've worked on AssetRipper for a year and spent thousands of hours in its development. In order to continue sustainable development on AssetRipper, I am moving...
AssetRipper should strive to only use managed code because it is more safe, more portable, and more testable. ## Current Native Dependencies - [x] #446 - [x] #447 - [...
Some textures are "crunched" by Unity using: * https://github.com/BinomialLLC/crunch * https://github.com/Unity-Technologies/crunch/tree/unity The variant used depends on the Unity version and `TextureFormat`. AssetRipper decodes these textures using one of two methods:...
AssetRipper uses [Texgenpack](https://github.com/hglm/texgenpack) for decoding BC4, BC5, BC6H, and BC7. This should be replaced with a managed solution in [TextureDecoder](https://github.com/AssetRipper/TextureDecoder). - [ ] AssetRipper/TextureDecoder#3 - [ ] Implement any required...
### Describe the new feature or enhancement Currently, AssetRipper tries to guess the file extension of `TextAsset`s based on content. However in certain situations, there is no need to do...
### Describe the new feature or enhancement The `int m_ImageCount` property of `Texture2D` assets is normally 1. However, sometimes it is greater than 1 (such as for `Cubemap`s), which can...
### Describe the new feature or enhancement ### Overview `Texture3D`s are an ordered set of individual textures, so they can be exported as a flipbook image file. ### Output Format...
### Describe the new feature or enhancement ### Overview `Texture2DArray`s are an array of individual textures, so they can be exported as a flipbook image file. ### Output Format The...
I'm trying to rip anim files from the game named "IDOLY PRIDE" - which is a mobile phone game based on Unity  This seems to be based on Unity...