AssetRipper
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GUI Application to work with engine assets, asset bundles, and serialized files
## Context Unity supports storing values as hex strings. See also: https://docs.unity3d.com/Manual/FormatDescription.html ### Export integer arrays as yaml hex strings This was the behavior prior to AssetRipper `0.2.0.0`. Although Unity...
### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...
### Describe the new feature or enhancement Hi, I sometimes encounter cases where animationClips don't have the proper attributes for Animator parameters and Skinned Mesh BlendShapes. In order to recover...
# Context There have been issues in Static Mesh Separation with creating new meshes that Unity will accept as Yaml. Because `m_VertexData` has a complex and inconsistent serialization, my first...
When exporting scripts from WebGL builds, it exports empty scripts with the correct names, but it does not decompile with ILSpy. This happens because the `Assembly-CSharp.dll` (and any other embedded...
Unity supports storing floating point numbers as their hexadecimal bits in Yaml for lossless storage. We should give an option to choose.