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GUI Application to work with engine assets, asset bundles, and serialized files

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### Are you on the latest version of AssetRipper? Yes, I'm on the latest alpha-build of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...

bug

It is currently unclear if these warnings will cause problems. > ILC : AOT analysis warning IL3050: DXDecompiler.Chunks.EnumExtensions.GetAttributeValue(Enum,Func`3): Using member 'System.Enum.GetValues(Type)' which has 'RequiresDynamicCodeAttribute' can break functionality when AOT compiling....

AssetRipper has an [ILSpy fork](https://github.com/AssetRipper/ILSpy) with changes to make it trimmable. That should be updated, pushed to NuGet, and implemented here.

performance

I'm not sure how I would do this, but I think there should be a way.

gui

# Context It is common for users to ask how they can recompile files for replacement. # Bundles ## Internal file names There is a native method for this called...

export

# Context For resources and asset bundle assets, the original file extension is known. This is already used for TextAssets, but it could benefit texture export also. # Configuration There...

texture

### Are you on the latest version of AssetRipper? Yes, I'm on the latest pre-release of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...

bug

# Context There are currently 45 projects in the solution. This number should be reduced. # AssetRipper.Addressables This is of dubious usefulness. * AssetRipper.Addressables * AssetRipper.Addressables.Tests # AssetRipper.Checksum * AssetRipper.Checksum...

dependencies

### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. edit: I forgot to update, I did, I still have the error ###...

bug
shaders

### Describe the issue Hi, After fixing compilation error, things didn't work. I checked and found a significant number of 0000000deadbeef15deadf00d0000000 GUIDs. From the other repository of GUID Remapper I...

bug
scripts