Kasper Arnklit Frandsen

Results 21 comments of Kasper Arnklit Frandsen

In addition to this, maybe when holding down control and using the scroll wheel you could change the brush size. Don't know if that would interfere with anything else in...

Thanks for the bug. I've had someone else report similar issues, so I've tried to change how the alpha is done. It's difficult for me to test though as I...

Yeah you are right. Wind can effect the length of the fur. It's a bit difficult to avoid without making the vertex shader way more complicated, but I think I...

Hi Breeze, I've been on summer vacation, so sorry for the delay. Is this in relation to this bug? Or just the plugin in general?

Hi Julien, I really don't think it is correct as it is. I've been thinking about a good way of explaining it. The problem as I see it is that...

@scurest Ah I didn't know that. Again I feel like this is not a logical place for settings to reside that decides how the settings are set for the exported...

> I'd use "Godot 3/4" instead of "G3/4" if we have the space. Yeah I did that first, the reason I changed it was that it will end up saying...

This is just how values outside 0-1 look sometimes on intel graphics. An easy fix would just be to clamp the uv.x used as the default input. I guess we...

I don't think it's very clear what you are asking for here. I assume you mean baking normals from high density mesh to low density mesh? Otherwise tangent normals would...

Just noticed that the names in the Bricks node are inconsistent as well. "Running bond" -> "Running Bond" "HerringBone" -> "Herringbone" "Basket weave" -> "Basket Weave" "Spanish bond" -> "Spanish...