Kasper Arnklit Frandsen

Results 40 comments of Kasper Arnklit Frandsen

Inner radius now works correctly: Inner radius of 0.5 with outer radius of 1.0: ![image](https://github.com/godotengine/godot/assets/4955051/9722b20e-fb94-4a7c-9ca4-658b0ffe2090) Inner radius of 0.75 with outer radius of 1.0: ![image](https://github.com/godotengine/godot/assets/4955051/4571598f-e1bb-4235-b5de-e7fa87bae706) Inner radius and outer radius...

> That text next to FBM is totally unreadable! That is true, I think they are hard to read currently as well. I seem to remember we lighten / darken...

@Zireael07 I lighten the colors for that view now. ![image](https://user-images.githubusercontent.com/4955051/197332320-0afd8ca5-12be-4085-87f4-8b0081dd7025.png)

Ah it's the same with the "Noise" node. I guess it's because "Transform" and "Noise" are at the base of the hierachy, becuase they form the groups for Transform and...

Yes I think I can. Me and Rod (creator of Material Maker) have been discussing this. It will probably be needed for some of the more advanced stuff I want...

Sorry, yeah it's still not ready for prime time, even if I have a lot of it working. I'll do a release when all of it is sorted. I'm surprised...

huh, that is weird. Thanks I'll investigate.

OK, so refraction basically just doesn't work. The screentexture is simply black when physical light units is enabled. I'll log a bug. Bug: https://github.com/godotengine/godot/issues/69847

Hiya, yes I do plan to get back to it now. simply just been swamped with other work. I don't actually think it's a lot of work to fix what...

Hi @tailsc. I've put it on hold until there is some proper terrain solution to use in Godot 4.0. It's simply not fun to work with when you don't have...