material-maker
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Tangent Space Normals
Feature/enhancement description:
When using custom Geometry, currently there is only option to export Normals in Object Space, which doesn't work with deforming objects. A Tangent-space normals option will allow the object to be deformed, making it more broadly useful, and necessary for models like characters.
I don't think it's very clear what you are asking for here. I assume you mean baking normals from high density mesh to low density mesh? Otherwise tangent normals would simple be neutral.
Actually there's a problem that currently MM does not have baking from highpoly models to lowpoly. Which means that your normal map would have a solid color as there won't be any dfferences in normal directions.