material-maker icon indicating copy to clipboard operation
material-maker copied to clipboard

Tangent Space Normals

Open orestiskon opened this issue 3 years ago • 2 comments

Feature/enhancement description:

When using custom Geometry, currently there is only option to export Normals in Object Space, which doesn't work with deforming objects. A Tangent-space normals option will allow the object to be deformed, making it more broadly useful, and necessary for models like characters.

orestiskon avatar Jul 20 '21 22:07 orestiskon

I don't think it's very clear what you are asking for here. I assume you mean baking normals from high density mesh to low density mesh? Otherwise tangent normals would simple be neutral.

Arnklit avatar Aug 29 '21 17:08 Arnklit

Actually there's a problem that currently MM does not have baking from highpoly models to lowpoly. Which means that your normal map would have a solid color as there won't be any dfferences in normal directions.

Tar0x avatar Aug 31 '21 20:08 Tar0x