Kasper Arnklit Frandsen
Kasper Arnklit Frandsen
Would it be possible to add the option to set this manually like is available in Godot? I'm having this same issue. I'm guessing the problem is that I have...
@RodZill4 Thanks that works beautifully! 👍
Sorry for the delay on answering this. It is basically expected that the resources are shared, because that's how Godot works in general. But I am aware that it's an...
So you'd want the rivers to change at runtime? Because that will probably not happen. It's possible I might add the ability to have rivers be placed in the editor...
Probably won't happen. The calculations needed to make the mesh and the flowmaps is not something you could calculate every frame for a dynamic system. Waves when the player enters...
Yeah I'll leave this open for now. I think if I make a dynamic water system it will possibly be a separate asset. This video @sairam4123 sent me shows the...
I'm sorry br3eze I'm really not sure what your limitations are and what you need, could you try and post some screenshots of the issues? I know there are issues...
You can use the ldtg texture to control the length. If all you want to control is the length, you should put your length data in the red channel and...
Sorry created another formatting issue. I'll get them sorted and install those pre-commit hooks.
Ah actually it does not work as expected with inner radius set, as it no longer scales linearly. I'll fix that tomorrow. Marking as draft. Edit: fix is easy though....