Christopher Whitley
Christopher Whitley
Chapter 05: Game Components was retroactively added since the concept needed to be discussed for later chapters. Subsequent chapters were updated with this change. Preview: https://aristurtle.net/tutorials/building_2d_games/05_game_components/
Chapter 15: Working with SpriteFonts and Chapter 16: The MonoGame Service Container have been added > [!IMPORTANT] > Please leave review feedback as reviews through the PR itself in my...
> Hi, I read through the first couple of chapters, and first of all, great job so far, I can't wait to see the other chapters. > > Quick question,...
Chapter 18: Texture Sampling have been added > [!IMPORTANT] > Please leave review feedback as reviews through the PR itself in my fork and not in the issue comments here...
Chapter 20: The Game has been added > [!IMPORTANT] > Please leave review feedback as reviews through the PR itself in my fork and not in the issue comments here...
Chapter 21: Input Buffering > [!IMPORTANT] > Please leave review feedback as reviews through the PR itself in my fork and not in the issue comments here Chapter 21 takes...
Update from recent changes in the tutorial. Chapter 19, which introduces and uses Gum from a code-only approach was added and split into three separate chapters. - Chapter 19: User...
@SteffenBlake can you follow the newer documentation at https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_vscode.html?tabs=linux [Since Ubuntu is the only *official* supported distro]() the documentation is written with Ubuntu in mind, however there are considerations at...
@KatDevsGames Thanks for the PR. When you have a moment, could you sync your branch now that the CI tests are fixed and check any merge conflicts?
@KatDevsGames thank you for the original submission. Due to the prolonged period of no communication after asking for PR to be updated to resolve conflicts, I'm going to close this...