Christopher Whitley
Christopher Whitley
> Should update this as a part of this change too, and probably take a look at other platforms: > > https://github.com/MonoGame/MonoGame/blob/4629faed86a7ccbe3300361ea796dab3a9bdaec0/MonoGame.Framework/Platform/Input/GamePad.XInput.cs#L31 XInput is still limited to 4 controllers. I...
As an additional note to this, I'm wondering what the purpose of doing this tool install here is and why it was added. Each template already generates the project with...
I can take this
> > I'll try to get my mac finalized and test/edit this mac script to edit it for this and also for the other. > > Realistically I don't know...
There are the following options which can be used in a processor to work around this `AddDependency` confusion to actually create a dependency that is required: ## Validation-Only Approach `context.BuildAndLoadAsset`...
@Mephisztoe The current dilemmai would have is duplicating efforts. To bring native Aseprite importing into MonoGame.Extended, I would need to decide if I want to maintain it in two separate...