Christopher Whitley

Results 126 comments of Christopher Whitley

@KatDevsGames thank you for the original submission. Due to the prolonged period of no communication after asking for PR to be updated to resolve conflicts, I'm going to close this...

Tiled implementation is going to be overhauled, currently looking into existing solutions such as DotTiled to see what can be used for improvements.

I attempted to reproduce this issue using MonoGame 3.8.4.1 and MonoGame.Extended 5.1.1. **Steps taken:** 1. Created a new MonoGame Android application 2. Used `_spriteBatch.FillRectangle` to draw a rectangle 3. Debugged...

Hi @MikDal002, first thank you for the PR submission. Looking at these changes, I'm not sure there's a valid use case to add this extension method. The `Camera` class is...

Thanks for the time put into this @BradBergstrom. I'm currently focused on the particle system as it's a priority for a user and getting the new particle editor out with...

It does look like `AllocationCount` was initially meant to keep track of the number of tweens created. It's only incrementing when a new `Tween` is created and added to the...

Looking over this and #992, the Tween system needs to be re-evaluated as a whole and refactored for better performance. Going to move this tot he v7 milestones for now

As far as I'm aware, the only way to get a list of the pledges is through this API call which requires an `access_token` which mean OAuth authentication. Since the...

Sorry for the dealy on checking the changes. @SimonDarksideJ The code looks good, it implements the reverse loop in each of the chapter sources. Thanks for the contribution @nahaharo

> 2\. I don't know if these samples are supposed to be anything other than examples to get someone started. I don't think they claim to be complete games. They...