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Is this a valid issue or is more something related to documentation not being clear with `_set/_get` usage? What would be the normal behavior? Are script properties supposed to have...

Bugs so far: - UndoRedo doesn't work - Because of that, block operations fails

UndoRedo restored splitting runtime and editor behavior

https://github.com/AnidemDex/Blockflow/blob/06d9ee7dc5e5a9ef4c431fa5cd0f307d90c88379/editor/command_block/fancy_block/block.gd#L509-L512 Maybe we should change it to stretch instead of expand 🤔

Is this still relevant? I can't duplicate with godot 4.5 and [7b3e280](https://github.com/AnidemDex/Blockflow/commit/7b3e2802cbc3b2bab696931db3197d14eddd552f)

With https://github.com/godotengine/godot/pull/89324 this will be no needed

https://github.com/AnidemDex/Blockflow/blob/c2b0a032966021cde3f0c3b99fdac97ec188f53a/editor/views/editor_view.gd#L58 `EditorView.selected_commands` is never used when moving commands. Command block should be aware of the selected commands in order to return the appropriate structure. https://github.com/AnidemDex/Blockflow/blob/c2b0a032966021cde3f0c3b99fdac97ec188f53a/editor/command_block/fancy_block/block.gd#L251 https://github.com/AnidemDex/Blockflow/blob/c2b0a032966021cde3f0c3b99fdac97ec188f53a/editor/command_block/fancy_block/block.gd#L298