Dex

Results 99 comments of Dex

Hey, that's a very handful plugin, I'll take a look at it. Thank you :D

We have to set exactly which things from each examples we want/need in the displayer. The current displayer was made to simplify the usage and keep consistent between editor and...

#106 is related aswell

![hero2.png](https://github.com/AnidemDex/Blockflow/assets/7025991/9cfdc6cf-1411-4d83-a861-a4130817799a) Construct3 Scripting is event driven, and looking at the executed commands individually, design side, is a list. Is clear and minimalist

Forgot to mention https://github.com/godotengine/godot-visual-script/issues/27 which is a very good source of designs for event driven editors and code logic _(how many times have I mentioned it in other places now?)_

Since [Tree](https://github.com/godotengine/godot/blob/4.0-stable/scene/gui/tree.h) is too complex, I tried to keep the main features that we use of it: the tree view and the column (cell) separation, and after a few draws...

I want to point the previous design that it had: ![image](https://github.com/AnidemDex/Blockflow/assets/7025991/b2f7bc1c-a701-438b-9539-bbddb9c89abe)

Maybe it can be a project setting?

For now, this is what I've done: ![image](https://github.com/AnidemDex/Blockflow/assets/7025991/6ef499c3-a5fa-4187-a948-256ab49abc72) ![image](https://github.com/AnidemDex/Blockflow/assets/7025991/ad5df010-b26c-4421-8a09-924c484d7477) Red is the block node, yellow is a block cell with the icon added to it, blue is another block cell...