Dex
Dex
Hey, that's a very handful plugin, I'll take a look at it. Thank you :D
We have to set exactly which things from each examples we want/need in the displayer. The current displayer was made to simplify the usage and keep consistent between editor and...
Keep track of #49
#106 is related aswell
 Construct3 Scripting is event driven, and looking at the executed commands individually, design side, is a list. Is clear and minimalist
Forgot to mention https://github.com/godotengine/godot-visual-script/issues/27 which is a very good source of designs for event driven editors and code logic _(how many times have I mentioned it in other places now?)_
Since [Tree](https://github.com/godotengine/godot/blob/4.0-stable/scene/gui/tree.h) is too complex, I tried to keep the main features that we use of it: the tree view and the column (cell) separation, and after a few draws...
I want to point the previous design that it had: 
Maybe it can be a project setting?
For now, this is what I've done:   Red is the block node, yellow is a block cell with the icon added to it, blue is another block cell...