Blockflow
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Update editor view
This is a kinda big update and I used this chance to adjust things for the future.
What's new?
- I changed our Tree implementation with a custom/fake one, using a trick with a bunch of containers. It should fix https://github.com/AnidemDex/Blockflow/issues/92 . It also includes a multi-selection thing, so it should fix #106 (but it does nothing for now)
- I updated our
Commandto include stuff related to the new fake tree. It should fix https://github.com/AnidemDex/Blockflow/issues/164 - I also updated
Collectionto expose more internal properties, just for debug purposes, using a EditorInspector.
I think it also fix #161 and fix #107 (fix #92 for sure, fix #164)
Since now our command blocks are nodes and not objects (as was before with Tree), users can make their own blocks in custom scenes. I decided to not make the whole block replicate the old Tree look to force me to create a scene that mimics that old TreeItem look
Bugs so far:
- UndoRedo doesn't work
- Because of that, block operations fails
UndoRedo restored splitting runtime and editor behavior