Dex

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What I decided to do is to move everything icon/value editor related to its own theme, which complements editor theme aswell, so modifications to the editor theme itself should be...

Fix reverted by #140 ... Needs a new solution (maybe old solution was bugged due loading and applying a theme in a subclass?)

This requires a custom `EditorInspector` with a custom `EditorProperty` to be able to display them.

Relevant PR https://github.com/godotengine/godot/pull/62378

That PR was merged, we can follow a similar behavior

Yeah, definitively related to shared resources: ![Image](https://github.com/user-attachments/assets/f42ad031-e9d6-4869-959b-b8f0e36d025e) Coroutine ends, and since both are the same custom command, both receives the signal (because they're the same even being in different processors)

Maybe a possible solution could be ensuring that all collections are unique at the time they're used 🤔

Yeah, is that: ![Image](https://github.com/user-attachments/assets/9129fefb-67fe-4b9e-9300-4698637d7a42) We must have to ensure that, if collection is local to scene, contained collections are local to scene too, possibly related to https://github.com/godotengine/godot/issues/16478 Edit: Forgot to...

Now the question could be: should we make all collection local to scene? 🤔