Dex
Dex
What I decided to do is to move everything icon/value editor related to its own theme, which complements editor theme aswell, so modifications to the editor theme itself should be...
Fix reverted by #140 ... Needs a new solution (maybe old solution was bugged due loading and applying a theme in a subclass?)
This requires a custom `EditorInspector` with a custom `EditorProperty` to be able to display them.
Relevant PR https://github.com/godotengine/godot/pull/62378
That PR was merged, we can follow a similar behavior
Issue seems related to shared resources, still debugging...
Yeah, definitively related to shared resources:  Coroutine ends, and since both are the same custom command, both receives the signal (because they're the same even being in different processors)
Maybe a possible solution could be ensuring that all collections are unique at the time they're used 🤔
Yeah, is that:  We must have to ensure that, if collection is local to scene, contained collections are local to scene too, possibly related to https://github.com/godotengine/godot/issues/16478 Edit: Forgot to...
Now the question could be: should we make all collection local to scene? 🤔