Almas Baim
Almas Baim
Thanks. Could you elaborate on the use case please or maybe provide an example? The first thing that comes to mind is like a 3D platformer with a parallel camera
Hi, the plans are there, particularly [this one](https://github.com/AlmasB/FXGL/issues/1151) as Tiled supports isometric tiles. Though it needs a good chunk of development time to make it work out of the box.
Whilst the engine does not yet understand the 2.5 mode yet, isometric support for .tmx is now ready. Here's a screenshot: 
@chengenzhao feel free to implement in a PR
You can add it via an entity: ``` var e = Entity() e.viewComponent.addChild(at) gameWorld.addEntity(e); ```
Sorry, is there a way you can demonstrate this behaviour, as I am not sure what needs to happen and what is not happening, in order to reproduce this issue....
Sorry for delayed reply, yes, this is by design. We will keep going until we encounter an error we cannot recover from. However, any exceptions should be correctly reported in...
Hi, I am not quite sure what this is asking. Do you mean how to set the viewport (which is what the player sees)? You can access the viewport by...
Hi, thank you for the support. Can you confirm whether the code from this repository's [Pong](https://github.com/AlmasB/FXGLGames/tree/master/Pong) functions correctly?
This is an IntelliJ [bug](https://youtrack.jetbrains.com/issue/KTIJ-20367/). The method works, but the IDE highlights it red.