Almas Baim
Almas Baim
The .tmx objects are parsed via the EntityFactory's related method, i.e. the one marked with the correct type / class in `@Spawns()`. There you can use `onClick` as above.
This might help: 1. Create a `target_language_name.lang` file in `/assets/languages/`. See [example](https://github.com/AlmasB/FXGL/blob/862fd8d410e944b124d2763b707789aa769aa91e/fxgl/src/main/resources/fxglassets/languages/english.lang#L4) 2. Add the target language as a supported language: ``` settings.getSupportedLanguages().add(...); ``` 3. Use bindings where localization is...
Thanks, looks good, there's an extra file in this PR that shouldn't have changed -- `BuildProperties.java`. Please check the files changed and remove it
@DaleHuntGB Yes, it is an auto-generated file, which will be created during the build process. Safe to delete from the PR
Hi, I'm afraid there is currently nothing out-of-the-box that supports the first feature you talk about. FXGL's 3D is limited to creating a few extended primitives, loading .obj and being...
Hi Jim, GPGPU is a bit outside of my domain. Using the Aparapi library was the quickest solution I could put together to leverage GPGPU in Java. Generally speaking, both...
Hi, This might help: ``` Logger.removeAllOutputs() ``` In theory, this should remove all default / internal logging. If you just want to format it differently, then after removing all outputs,...
Hi, what IDE or build tool (maven / gradle) are you using? Also see #2
Try right-click on assets directory and "rebuild", then run. If doesn't work, try running gradle from the command line as in the Readme. On Mon, 15 Feb 2021, 2:37 pm...
Thanks, this behaviour is by design, however, it was the old design and it was never reconsidered. Leave this with me, I'll have a think about the use cases and...