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Support Isometric/ParallelCamera in 3D scenes

Open byteit101 opened this issue 3 years ago • 2 comments

JavaFX supports the ParallelCamera, but FXGL is hard-coded to use the PerspectiveCamera in the Camera3D class. FXGL should allow users to use their own cameras such as the ParallelCamera

byteit101 avatar Sep 25 '22 20:09 byteit101

Thanks. Could you elaborate on the use case please or maybe provide an example? The first thing that comes to mind is like a 3D platformer with a parallel camera

AlmasB avatar Sep 26 '22 19:09 AlmasB

Two examples off the top of my head: the classic Q*Bert, and Freeciv in its classic isometric mode (ie. not the WebGL client).

byteit101 avatar Sep 26 '22 19:09 byteit101