FXGL
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Support Isometric/ParallelCamera in 3D scenes
JavaFX supports the ParallelCamera, but FXGL is hard-coded to use the PerspectiveCamera in the Camera3D class. FXGL should allow users to use their own cameras such as the ParallelCamera
Thanks. Could you elaborate on the use case please or maybe provide an example? The first thing that comes to mind is like a 3D platformer with a parallel camera
Two examples off the top of my head: the classic Q*Bert, and Freeciv in its classic isometric mode (ie. not the WebGL client).