Almas Baim

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FXGL doesn't use AWT per se and does work on Android when using Java. Have you got more info on what exactly the issue is? Edit: ah, found the readme...

Right, the issue is with the graalvm version I believe. I tried this with one of the latest stable builds and got the same runtime error. Version 20.2.0 works fine...

- [ ] BoundingShape has box2d Shape converter which doesn't work for 3D shapes, so API needs to be tweaked - [ ] BoundingBoxComponent::checkCollision for 3D needs to be refactored...

dokka:javadocJar currently is not an option due to no support for 11+. javadoc:aggregate-jar causes nesting in modules, but without it, the plugin doesn't seem to produce javadoc-jar on a module...

Thanks for this. I suspect this is an issue related to window handling on Linux as I recall similar problems in the past. I will see if I can reproduce...

Cutscenes now support this, so we need to see how to reuse it.

This could be an interesting area to explore, however making the lib above (https://github.com/code-disaster/steamworks4j) modular is probably significantly easier rather than writing a new one.

Relevant extract: > That's a good point. It seems the implementation is hidden from public API. This might have been necessary to hide cross-platform support (particularly on mobile), but I...

Update: 1-pass refactor complete, need to account for notes above

There are a few key moments when the callback can occur. The code that needs to be repeatedly called after each game start should go into an EngineService::onGameReady. I believe...