Almas Baim

Results 163 comments of Almas Baim

@RyanSusana Many thanks for this addition. We're currently updating the contribution guidelines and keeping all projects in alphabetical order. Please can provide the following details: - Does the latest commit...

Thanks for this, please can you add it to preserve the alphabetical order.

One possible implementation is for `GameScene` to have a background thread and keep blocked with an `AtomicBoolean` while the JavaFX `onUpdate` runs. However, `onUpdate` still needs to wait for `onPreUpdate`...

Hi @DeathPhoenix22 Sounds like a good start. Looking forward to seeing the end result.

@CharlyZhu go for it, feel free to post your API design here and how it would hook into the FXGL lifecycle

https://github.com/code-disaster/steamworks4j is under MIT license, so we could technically use your solution related to adding a module-info.java and integrate it into FXGL natively. However, given it already works for your...

Implementation is effectively this or a variation of. Note that this tracks the stage size, rather than scene size. In PreviewWindowController: ``` getStage().titleProperty().bind( new SimpleStringProperty(Utils.makeTitle(fxomDocument)) .concat(getStage().widthProperty().asString(" (%.1f x ")) .concat(getStage().heightProperty().asString("%.1f)"))...

Noted, I'll take a look at it over the weekend.

For reference purposes: `` in https://doc.mapeditor.org/en/stable/reference/tmx-map-format/

Thanks, that looks interesting, I guess as long as the initial spawn point allows the player to place bombs, it should be fine.