Aciz

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Yeah the math works out a bit different, legacy has separated airstrike/artillery limits as separate limits, whereas etmain (and probably etpro) use the same limit for both.

Yeah, something like `team_maxAirsupport` which if set, would override both `team_maxArtillery` and `team_maxAirstrikes`.

Temporary workaround is to set `con_fontName` to empty to use vanilla ET console font, that is scaled correctly.

I'm really in favor of adding something like `fs_pakPath` as an additional filesystem variable for reading pak files from a location outside base/homepath (the q3map2 compiler supports this already), it...

It never was, this is normal. It was made close enough to be insignificant, but it was never quite perfect.

`cg_crosshairX/Y` cvars should definitely be brought back to retain feature parity with HUD editor crosshair and cvar crosshair.

Also see #264

Also applies to strafe quality calculations as they rely on cgaz/snap state to determine optimal accel direction.

It should be easier to speclock specific clients, rather than having to do `speclock` and then `specinvite`, allow for just locking specific client(s) from spectating, e.g. `speclock ... ` ->...