Aciz

Results 126 comments of Aciz

As a note, once implemented, the `team_riflegrenades` toggle for rifle grenades can be removed as you can then achieve the same thing with this cvar.

> There might be some case where restricting the number of rifles is desired, without limiting the ability of using the grenade launchers - just not in competition. But this...

Yeah @BystryPL pointed this out over at discord too. So, make `team_riflegrenades` and integral limit instead of a toggle, and rename this cvar to `team_maxRifles` then? This will then allow...

Probably related to this general issue with certain things when server reaches high uptime https://github.com/etlegacy/etlegacy/issues/1098

We're still using SDL 2.0.20 with our releases. I just upgraded my system to SDL2.0.22, but since the client is still using 2.0.20, everything is working fine. Are you compiling...

I see, well I'll keep this open as a reminder for when we're eventually gonna upgrade to 2.0.22.

The crash happens here on `glTexImage2D` call when the renderer is trying to create built-in images (specifically `tr.whiteImage`, but I don't think it's relevant, it's simply the first image the...

Looks like this might be an issue with GLEW 2.2.0 rather than SDL2.0.22. I downgraded to 2.0.20 earlier today, but the issue persisted - however GLEW was also at newer...

Eh, testing now again and seems it is SDL issue after all. I have both SDL2.0.22 as well as GLEW 2.2.0 installed, and compiling latest master with: * `-DBUNDLED_GLEW=OFF` =...

This is because the func_group entity in the map thats contains the terrain brushes uses `offset` key for certain shaders, which makes the visual terrain draw N units above the...