Aciz
Aciz
Can be fixed in the map yes, but it requires recompilation I think. But just so you understand, this is not a bug, its an intended thing in Radar.
Sorry I totally forgot to follow up on this - I'll try to see what's up with ETPro here this weekend or early next week.
Right, so, ETPro/VET keeps items "level", no matter the orientation of the terrain, where as legacy rotates them so that they lay flush against the terrain plane.   This...
Also as I explained, the terrain being non-solid and having different collision box is a feature of the q3map2 compiler, that you can enable for your terrain metashaders while making...
This is again due to legacy aligning the medpack with the terrain plane. It doesn't sink any more than ETPro/VET, it just seems that way since it's slightly tilted. ...
> If it is more like a map "feature" (bug, whatever is correct to name it) maybe it can be fixed within map or is it too much work whatever...
That would be the best solution for this definitely, but I'm not sure if it's possible, need to investigate.
> also would be nice to have client custom crosshair like custom HUDs `sv_pure 1` is obviously an issue here, but some sort of custom crosshair generator could be implemented...
Yes, any custom crosshair would have to be in a pk3 on the server you're playing at. So just letting clients use whatever custom crosshair they want is not possible.
As a side note, this is already implemented in ETJump (in C++ though) but we also have a matching feature, if you for example do `/callvote map adler` -> it...