Aceeri
Aceeri
# Objective - ~~This is just a pre-emptive PR for the next winit version~~ - Update winit dependency to 0.27 ## Solution --- ## Changelog - Changed `cursor_locked` to `cursor_grab_mode`...
It is nice for the debug picking, but might be nice to only have it run when your are in the editor window? I talked with aevyrie about it a...
Might be interesting to use https://docs.rs/egui/0.18.1/egui/struct.Memory.html to make the set up of the editor be persistent across restarts of the game. I'll look a bit more into this, but just...
Related issue: https://github.com/lucaspoffo/renet/issues/31 Somewhat follows bevy_rapier's example although I don't make entire stages since that seems a bit wasteful here. But this should also make it easier to add more...
Might make more sense to do `.insert_resource(Events::::default());` and have custom clearing/updating systems set up, but this might be more excessively custom and more of a fault of the `Plugin` api...
Heyo, I was wondering if there was any possibility of having some "const correctness" to the input buffers of effects and the parameters/settings of creating contexts/hrtf/simulators/etc. For example for applying...
If you did `println!("{}", err);` it would stack overflow because the Display impl recursively called Display::fmt on itself here
Would be interesting to look at SIMD for optimizing the BitIter. Unsure if it would be worth it with some extensions like AVX512 due to it generally slowing down the...
Makes it more consistent with most usecases of impulses, also generally more ergonomic for having third party things hooking into the `ExternalImpulse` component, since they can just do `impulse.impulse +=...
# Objective State requires a kind of awkward `state.0` to get the current state when we could just have it deref into it, given it is just a thin wrapper...